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Re: Forums: Homebrew and House Rules: Saguenay (Open to Contribution System Rebuild)

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I think I intend to "publish" it at some point, but not as like as a paid product or anything. If it does get "published" it would be a free product (more as a way to distribute it) and it would also be available for free in one form or another on the web (whatever PDFs I do available on the web, maybe a wiki? A website?).

Yep- it was named after the Kingdom of Saguenay. I am not so in love with the name that it has to stay that. It actually went though like 4 name changes. Open to suggestions.

A crest should give them their spell points but your right- I should define spell point values at 1st level for noble. I forgot that I didn't transfer my notes on average spell point values over to noble.

The demonshells are going to be SO much fun to stat up. In fact, I can't wait for like all of the champion stuff.

The crests actually came out of a need for something to represent (physically) noble blood. I thought about doing wings, or a magic weapon, or special eyes, but ultimately when I added in the racial variance- I went with something more "general". It kind of accidentally bumped into Eberron in that fashion (though the dragonmarks ARE pretty cool).

Squad is still a WIP but yeah- they are very tactically minded. The real challenge is going to be defining equipment restrictions for them.

So alignment has been replaced with corruption points. Doing stupid/evil things is kinda karmically bad. This kinda flows into the narrative mechanics that corruption points provides so I see it as a bit of an upgrade (and hey- you can mitigate those corruption points anyway).

So there are no "undead". I want there to be very little resurrection magic in the game and make life and death more of a concrete "thing". I DO intent to have facsimiles (like plague affected races with a diminished mind).


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